HOME > Imposiball

 

High Concept:

This is not 'EasyBall'

The player controls the Imposiball through a series of rooms, where he must learn to master its three different abilities in order to complete 10 different challenges, including a challenging 55 second drop with no brakes.


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Motivation:

When creating this mini-game, I wanted to design a 5 minute experience that focused on difficulty ramping and player skills rather than aesthetics. As such, a very simple and clean visual style was chosen, and extra effort was put into designing each challenge.


Details:

  • Development Time: ~4 weeks
  • Estimated gameplay time: 6-8 minutes
  • Number of rooms: 10
  • Controls: Mouse and Keyboard

Documents:


Paper Layout

Flow Chart