IMPOSSIBALL

Impossiball

This is not 'EasyBall'

The player controls the Imposiball through a series of rooms, where he must learn to master its three different abilities in order to complete 10 different challenges, including a challenging 55 second drop with no brakes.

Imposiball was created using the Unreal Development Kit. No custom UnrealScript code was used and all controls and events are handled only through Kismet, UDK's visual scripting tool.

Motivation:

When creating this mini-game, I wanted to design a 5 minute experience that focused on difficulty ramping and player skills rather than aesthetics. As such, a very simple and clean visual style was chosen, and extra effort was put into designing each challenge.


Details:

  • Development Time: ~4 weeks
  • Estimated gameplay time: 6-8 minutes
  • Number of rooms: 10
  • Controls: Mouse and Keyboard

Documents:


Flow Chart

Paper Layout