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Features:
- All-Surface Movement (drive on walls!)
- Three different environments to explore
- Unique boss fights
- Three powerful weapons
- Multiple enemy types
- Collectibles
- Highscores
Roles in the project:
Project Manager:
Acted as the Scrum Master, overseeing the development of the project while making sure the team was on track and all deliverables were completed on time. Updated project documentation.
Programmer:
Implemented a myriad of systems, including weapons, checkpoints, highscores, in-game screens and frontend.
Audio:
Compiled and edited a large selection of audio cues used throughout the entire game.
Teammates:
| Jeff Shaw |
Level Design |
| David F. Franco |
3D Modelling, Art |
| Dylan Loney |
Level Design, Environmental Art |
| Alberto A. Braga |
Lead Programmer |
System Requirements:
Minimum:
- 3GHz single core CPU
- 1GB System memory
- Geforce 6800, or equivalent model
- 1.5 GB Diskspace
- Windows XP/Vista/Windows 7
Recommended:
- Dual Core CPU or better
- 2GB System memory
- Geforce 8800, or higher
- 1.5 GB Diskspace
- Windows XP/Vista/Windows 7
- Xbox 360 Controller
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