HOME > Void

 

High Concept:

A strategic tabletop game where playes must move space ships across the vastness of space in order to defeat enemy colonies. Ships are played face-down, and players must determine the type of enemy ships based on movement patterns. Meant for 2-4 players.






Motivation:

I wanted to design a game based entirely on player skill and strategy. The game uses a fog of war mechanic (imperfect information) in order to shroud each player's movement.

Each player must pay close attention to enemy movements in order to determine whether he should attack or withdraw.


Documents:


Void Instructions